@startuml
sprite $cast_connected [48x48/16] {
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!define MATERIAL_CAST_CONNECTED(_alias) ENTITY(rectangle,black,cast_connected,_alias,MATERIAL CAST_CONNECTED)
!define MATERIAL_CAST_CONNECTED(_alias, _label) ENTITY(rectangle,black,cast_connected,_label, _alias,MATERIAL CAST_CONNECTED)
!define MATERIAL_CAST_CONNECTED(_alias, _label, _shape) ENTITY(_shape,black,cast_connected,_label, _alias,MATERIAL CAST_CONNECTED)
!define MATERIAL_CAST_CONNECTED(_alias, _label, _shape, _color) ENTITY(_shape,_color,cast_connected,_label, _alias,MATERIAL CAST_CONNECTED)
skinparam folderBackgroundColor<<MATERIAL CAST_CONNECTED>> White
@enduml